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4.7 Graphics options

4.7.1 capture

— Command-line option: --capture=<value>
— Environment variable: LW6_CAPTURE
— XML key: capture

Type: boolean

Default value: false

Enables capture mode, in which a BMP file is dumped on the disk (in your user directory, search for a 'capture' sub-directory).

4.7.2 fullscreen

— Command-line option: --fullscreen=<value>
— Environment variable: LW6_FULLSCREEN
— XML key: fullscreen

Type: boolean

Default value: false

Force the game to fun fullscreen. Note that the graphics backend might ignore this hint.

4.7.3 gfx-backend

— Command-line option: --gfx-backend=<value>
— Environment variable: LW6_GFX_BACKEND
— XML key: gfx-backend

Type: string

Default value: gl

Sets the graphics backend AKA 'gfx' to use. For now the only choice is 'gl' and will use an OpenGL/SDL 3D-accelerated driver.

4.7.4 gfx-quality

— Command-line option: --gfx-quality=<value>
— Environment variable: LW6_GFX_QUALITY
— XML key: gfx-quality

Type: integer

Default value: 1 Min value: 0 Max value: 2

Sets the overall quality of the graphics backend. Depending on the backend, this can mean different things. For instance for the 'gl' backend, this can change texture filtering (nearest, linear, bilinear...). This is not the same as 'pixelize' which is a per-map option and emulates an old school appearance.

4.7.5 height

— Command-line option: --height=<value>
— Environment variable: LW6_HEIGHT
— XML key: height

Type: integer

Default value: -1

Run the game with the given screen height.Note that the graphics backend might ignore this hint. Use with its companion option 'width'. A negative value will force the use of a default value.

4.7.6 width

— Command-line option: --width=<value>
— Environment variable: LW6_WIDTH
— XML key: width

Type: integer

Default value: -1

Run the game with the given screen width. Note that the graphics backend might ignore this hint. Use with its companion option 'height'.A negative value will force the use of a default value.

4.7.7 windowed-mode-limit

— Command-line option: --windowed-mode-limit=<value>
— Environment variable: LW6_WINDOWED_MODE_LIMIT
— XML key: windowed-mode-limit

Type: float

Default value: 0.95

When switching back from fullscreen mode to windowed mode, if we're in maximum resolution, then this coefficient will be applied before resizing the window. The idea is that (obviously) a windowed mode is prefered when a little smaller that totally fullscreen. So set this to a value just below 1.0.