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2.2 Getting the game

2.2.1 Download source

Liquid War 6 can be found on http://download.savannah.gnu.org/releases/liquidwar6/ and http://www.ufoot.org/download/liquidwar/v6/.

Downloading the latest file from this place, and compile it yourself on your computer with a classical ./configure && make && make install is the recommended way to install Liquid War 6.

2.2.2 Download binaries

Some binary packages might be available. Your mileage may vary.

GNU/Linux based systems are supported, through Debian .deb and Red Hat RPM packages. There is also a Microsoft Windows installer.

However these binaries are not necessarly available for every single version of the game.

2.2.3 GIT repository

Latest work in progress versions can be obtained with GIT. Here's the typicall command which will fetch the latest version:

     git clone git://git.sv.gnu.org/liquidwar6.git

If you are behing a firewall and can't use the native GIT protocol, you can rely on the (slower) http protocol:

     git clone http://git.sv.gnu.org/r/liquidwar6.git

You can browse the code online, consult log summary, and in a general manner “follow” the project on http://git.savannah.gnu.org/gitweb/?p=liquidwar6.git and http://git.savannah.gnu.org/cgit/liquidwar6.git.

2.2.4 Daily snapshots

Alternatively, you can download daily snapshots on http://www.ufoot.org/liquidwar/v6/snapshots/ These files should be built every day, but a make distcheck is done before creating them. So if the source code is, for some reason, broken, then they won't be generated. It is a good source if you want the most up-to-date code which is not completely unstable. This is typically the place to go if you want to know a reported bug is correctly fixed. Please do not rely on snapshots generated on the fly by the source content manager, daily snapshots mentionned above are better since a make dist has been run on them. Using a checkout is really for developpers.