Liquid War 6 can be found on http://download.savannah.gnu.org/releases/liquidwar6/ and http://www.ufoot.org/download/liquidwar/v6/.
Downloading the latest file from this place, and compile
it yourself on your computer with a classical
./configure && make && make install
is the recommended
way to install Liquid War 6.
Some binary packages might be available. Your mileage may vary.
GNU/Linux based systems are supported, through
Debian .deb
and
Red Hat RPM
packages.
There is also a Microsoft Windows installer.
However these binaries are not necessarly available for every single version of the game.
Latest work in progress versions can be obtained with GIT. Here's the typicall command which will fetch the latest version:
git clone git://git.sv.gnu.org/liquidwar6.git
If you are behing a firewall and can't use the native GIT protocol, you can rely on the (slower) http protocol:
git clone http://git.sv.gnu.org/r/liquidwar6.git
You can browse the code online, consult log summary, and in a general manner “follow” the project on http://git.savannah.gnu.org/gitweb/?p=liquidwar6.git and http://git.savannah.gnu.org/cgit/liquidwar6.git.
Alternatively, you can download daily snapshots on
http://www.ufoot.org/liquidwar/v6/snapshots/
These files should be built every day, but a make distcheck
is
done before creating them. So if the source code is, for some reason, broken, then
they won't be generated. It is a good source if you want the
most up-to-date code which is not completely unstable. This is typically
the place to go if you want to know a reported bug is correctly fixed. Please
do not rely on snapshots generated on the fly by the source content manager,
daily snapshots mentionned above are better since
a make dist
has been run on them.
Using a checkout is really for developpers.